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Design, engineering and technology
Year 6 Maths: Fractions, Decimals & Percentages *UPDATED for DEEPER LEARNING
UPDATED with new graphics and HANDS-ON application of fractions for DEEPER LEARNING
This resource has been made using the fractions, decimals and percentages objectives for Year 6 from the 2014 National Curriculum of England:
Use common factors to simplify fractions; use common multiples to express fractions in the same denomination
Compare and order fractions, including fractions > 1
Add and subtract fractions with different denominators and mixed numbers, using the concept of equivalent fractions
Multiply simple pairs of proper fractions, writing the answer in its simplest form (¼ x ½ = ⅛)
Divide proper fractions by whole numbers ( ⅓ ÷ 2 = ⅙)
Associate a fraction with division and calculate decimal fraction equivalents (0.375) for a simple fraction (⅜)
Identify the value of each digit in numbers given to three decimal places and multiply and divide numbers by 10, 100 and 1000 giving answers up to three decimal places
Multiply one-digit numbers with up to two decimal places by whole numbers
Use written division methods in cases where the answer has up to two decimal places
Solve problems which require answers to be rounded to specified degrees of accuracy
ADDITIONALLY there is a HANDS-ON FRACTION, DECIMAL, AND PERCENTAGE PRACTICE WITH FOOD for children to apply their understanding in context with energy bites.
The pack can be used for reinforcement, in Maths centres for review, Morning Maths work, as well as for home learning tasks.
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Year 6 Maths: Number and Place Value
Year 6 Maths: Operations
Year 6 Maths: Ratio & Proportion
Year 6 Maths: Algebra
Year 6 Maths BUNDLE
Working Scientifically with MakeyMakey in Years 5 & 6
Including curriculum from Upper Key Stage 2, this pack has children participate in different Design and Technology activities with working scientifically related to designing, making, and evaluating with variables using a MakeyMakey.
This pack includes lesson plans, rubrics, and editable rubrics to support with the learning process.
A digital copy for editing and sharing on digital platforms is available with download.
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Working Scientifically I can Statements for Years 5 & 6
Working Scientifically with littleBits for Year 5 and 6
Working Scientifically with Cookies for Years 5 &6
Working Scientifically with Energy Bites for Years 5 & 6
Working Scientifically with MakeyMakey in Years 3 & 4
Make Working Scientifically more fun with MakeyMakey!
This resource has been designed to use as a way to teach the Working Scientifically objectives apart from the core science objectives.
In the past, I have used the lessons with the class as a way to reinforce the concept of a fair test, as well as different types of variables. The pack has been broken up into objectives for Years 3 and 4.
Using the MakeyMakey gives the children the opportunity to go deeper into concepts, combining them with engineering, design and core science. Children can also create products with the littleBits to present their findings from enquiries and conclusions as a way to show their understanding.
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Working Scientifically I can Statements for Years 3 & 4
Working Scientifically with Crayons for Years 3 & 4 - STEAM Unit
Working Scientifically with Energy Bites for Years 3 & 4
Working Scientifically with Cookies for Years 3 & 4
Working Scientifically with littleBits for Years 3 and 4
Working Scientifically with littleBits for Year 5 and 6
Including curriculum from Upper Key Stage 2, this pack has been designd to use as a way to teach the working scientifically objectives apart from the core science objectives.
In the past, I have used the lessons with the class as a way to reinforce the concept of a fair test, as well as different types of variables.
Using the littleBits gives children the opportunity to go deeper into concepts, combining them with engineering, design, and core science. Children can also create products with the littleBits to present their fin
dings from enquiries and conclusions as a way to show their understanding.
A digital copy for editing and sharing on digital platforms is available with download.
--------------
You might also like:
Working Scientifically I can Statements for Years 5 & 6
Working Scientifically with MakeyMakey in Years 5 & 6
Working Scientifically with Cookies for Years 5 &6
Working Scientifically with Energy Bites for Years 5 & 6
Working Scientifically with littleBits for Years 3 and 4
Including curriculum from Lower Key Stage 2, this pack has been designed to use as a way to teach the working scientifically objectives apart from the core science objectives.
In the past, I have used the lessons with the class as a way to reinforce the concept of a fair test, as well as different types of variables.
Using the littleBits gives the children the opportunity to go deeper into concepts, combining them with engineering, design, and core science. Children can also create products with the littleBits to present their findings from inquiries and conclusions as a way to show their understanding.
A digital copy for editing and sharing on digital platforms is available with download.
---------------
You might also like:
Working Scientifically I can Statements for Years 3 & 4
Working Scientifically with Crayons for Years 3 & 4 - STEAM Unit
Working Scientifically with Energy Bites for Years 3 & 4
Working Scientifically with Cookies for Years 3 & 4
Working Scientifically with MakeyMakey in Years 3 & 4
Mission to Mars: Design a Mars Rover with littleBits
Updated with new graphics and Google extension
This 35-page resource has been designed to use as a guide to designing a Mars Rover with littleBits. Children will first look at previous Mars Rovers and their jobs before designing, making, and evaluating their own Rovers.
This Outcome will allow children to use the Design - Make - Evaluate - Technical Knowledge threads of the 2014 National Curriculum of England’s Design & Technology document.
littleBits don’t have to exclusively be used for the Outcome - Lego Robotics (WeDo) and simple circuit kits can also be used. Teachers are encouraged to also have thin card, sugar paper and adhesives available to create the rovers with the circuits inside.
Digital resources for editing and sharing on Google Classroom and Seesaw available with download
Mission to Mars: Design a Mission Badge (e-Textile)
**Updated with new graphics
This 21-page resource has been designed as an introduction to a study of a Mission to Mars. Children will research different mission badges before designing, making, and evaluating their own.
This Outcome uses Lilypad e-textiles, but the same curriculum objectives can be covered with the use of littleBits, circuit stickers (Chibitronics) or with twinkle lights that have been cut and joined to copper tape and powered with a low-voltage battery.
Digital resources for editing and sharing on Google Classroom and Seesaw available with download.
Castaway Topic Unit Plan (5 Weeks)
This resource has been designed to be done alongside Kensuke’s Kingdom by Michael Morpurgo, but can also be done independently of the novel study.
Children will design survival inventions to withstand the environment of a remote island after a shipwreck before studying the organisms on the island by creating a field guide.
There are also opportunities for narrative and non-fiction writing.
Included Outcomes (also sold separately and in paired bundles):
Evaluate a survival invention
Explanation text of a survival invention
Create a field guide for island organisms
Information text about an island organism
Narrative writing about being stranded
**Link also included to digital file for editing and sharing on learning platforms such as Google Classroom and Seesaw.
Survival Invention Explanation Text
This resource has been designed to be done alongside Kensuke’s Kingdom by Michael Morpurgo, but can also be done independently of the novel study.
Children will read about different survival inventions before writing an explanation text about how they work. Alternatively, children can design, make and evaluate their own survival invention before explaining how it works (link to that learning outcome by searching Create a Survival Invention STEAM).
What’s Included:
- Curriculum Links
- Handouts
**Link also included to digital file for editing and sharing on learning platforms such as Google Classroom and Seesaw.
Create a Survival Invention STEAM
This resource has been designed to be done alongside Kensuke’s Kingdom by Michael Morpurgo, but can also be done independently of the novel study.
Children will design survival inventions to withstand the environment of a remote island after a shipwreck. They will investigate different weather patterns in a specified area of the world before deciding on what they will need to survive.
Children will be encouraged to use different diagrams (annotated, cross-sectional and exploded) to show their ideas before making and evaluating them.
Resources are structured around the Key Stage 2 expectations of the 2014 National Curriculum of England with Maths links for Upper Key Stage 2.
The pack includes differentiated sheets should they be used in lower Key Stage 2 or for children less able in reading and writing.
What’s Included:
- Curriculum Links
- Handouts
**Link also included to digital file for editing and sharing on learning platforms such as Google Classroom and Seesaw.
Ancient Kingdom of Benin Unit Plan
This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) related to the Ancient Kingdom of Benin. Children will first learn about the art that has made the study of the kingdom significant, as well as the removal of the art by the British forces in 1897 when they annexed the kingdom by force.
Children will have to think critically about the art and who has rights to it, before writing a persuasive text that either argues that the British Museum should be able to retain the art, or that the government of Nigeria should be able to have the art back.
Sequence of Sessions:
- About and location of Ancient Benin
- Different examples of art from Ancient Benin
- Use timeline to show changes in Benin trading before and after meeting different merchants from Europe
- Understand the events of the annexation of the Kingdom of Benin and its art
- Use formal language to plan a persuasive writing piece
- Incorporate formal language into writing frame for or against returning the art
A digital file for editing and sharing on Google Classroom and Seesaw is available by following the link provided with download.
Ancient Benin Study: Create a Thumb Piano
This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) to investigate instruments used by traditional societies in West Africa. After listening to music and investigating different instruments used and how they are designed and used, children will design their own thumb piano (mbira) before making it and evaluating it.
Alternatively, after researching different instruments from West Africa, children can choose to make a different one instead of a thumb piano. The design, make, and evaluate sheets have been made as generic as possible to allow for this.
A digital copy for editing and sharing on Google Classroom and Seesaw is provided with download.
Ancient Benin Study: Design the Head of an Oba
This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) to investigate the history and significance of the commemorative heads made to honour the Oba of Ancient Benin.
Children will first read about the heads through differentiated articles, then investigate the symbolism of different commemorative heads. They will then design their own commemorative head before carving it out of a bar of soap and evaluating their design.
Lastly, children will write an explanation text about their commemorative head.
Sequence of Sessions:
Research Ancient Benin
Investigating different examples of art commissioned by Obas of Ancient Benin
Investigating the significance of animals in commemorative heads of Ancient Benin Obas
Design own Oba head
Carve own Oba head
Evaluate own Oba head
Features of an Explanation Text
Write an Explanation Text
There is also a digital file included for editing and sharing on Google Classroom and Seesaw.
The Magic Box Poetry Mini-Unit
**Aligned with the 2014 National Curriculum of England
Included are the resources to follow a sequence of sessions where they develop their own ideas before applying them to the style of the model poem.
Children are introduced to the poem and decide what they would include in their own magic box. After reviewing poetic devices, children return to their ideas and include poetic devices to make them stronger before drafting their own poems.
As a maths and arts link, children can then design and make the nets of their magic boxes before building them into their boxes. Children can then add items and illustrations to their boxes representing the different ideas from their poems.
Digital copy provided with download.
Lights, Camera, Action!: Cinema and Shadow
*Updated with new graphics
This resource has been planned for a 6-week Half-Term. It connects the curriculums for Design Technology, Science, Art, English, and History.
Children investigate light and how it travels while also studying the eye and the history of cinema, with a focus on special effects.
A zip file with PDF units and links to digital files for editing and sharing on Google Classroom and Seesaw is available with download.
Create a Horror Movie Trailer Using Shadow
*Updated with new graphics
To introduce this Learning Outcome, we took the children outside with different materials to make shadow art. Some were given challenges, and some were left to explore.
Children are then exposed to how shadow is moved to create fear in horror films before being challenged to design a movie trailer of their own. We used iMovie’s Trailer option, but the same project could be done with a variety of different software options.
At the end, we invited parents in to school and served popcorn as we all watched the horror trailers made by the children in the year group.
A digital copy of the outcome for editing and sharing on Google Classroom and Seesaw is available by following the link provided with download.
Explain How the Eye Works with Diagrams
*Updated with new graphics
Children will participate in a science investigation about pupil dilation before doing a study of how light affects how we see.
Children will write an explanation text about how the eye works, including diagrams, with scaffolds provided.
This pack can be used alongside the pack for drawing an eye, which has an art focus as opposed to an English focus.
A digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw by following the link provided with download.
Light Investigation: Design and Make a Light Maze
*Updated with new graphics
I have used this project with different classes and in different ways. With more able cohorts, the pitch can be adjusted with different parameters on the designs (eg: no adhesives, instead researching different ways to attach boards with latches and folds vs. using tape and glue guns; setting rules for the height of the walls of the maze to use measurement in a meaningful way; only allowing a certain length of board that needs to be cut, etc).
Our Year groups used this as an alternative to making periscopes, as it reinforces the same Science objectives about light and the way it travels. In my experience, the children have enjoyed this project more because they’re more in control of the design.
A digital copy of the file for editing and sharing on Google Classroom and Seesaw is available by following the link provided with download.
Power Up Topic Plan with Computer Science, Chronology, and Writing Tasks
This BUNDLE brings together different SIX learning outcomes from the shop related to video games and video game controllers:
* DESIGN A VIDEO GAME CONTROLLER USING MAKEYMAKEY
* WRITING AN INFORMATION TEXT ABOUT MAKEYMAKEY
* EXPLANATION TEXT ABOUT CHANGES IN VIDEO GAME CHARACTERS
* DESIGN YOUR OWN VIDEO GAME CHARACTERS
* DESIGN YOUR OWN VIDEO GAME ON SCRATCH
* NARRATIVE WRITING ABOUT VIDEO GAMES
The download is a zip file of the different individual packs, each with digital files for editing and sharing on Google Classroom and Seesaw.
Information Text About a MakeyMakey Controller
Children will consider video game controller design before discussing what makes a controller effective. Children will then write an informative text about how a MakeyMakey works, including what they can be used for and what makes them effective.
Scaffolds and planning checklists are provided to support children in their writing. Objectives from Year 6 are used, pulled from the 2014 National Curriculum of England and the Interim Framework.
Lesson plans, editable rubrics and classroom examples are included.
A digital copy of the file for editing and sharing on digital platforms is available with download.
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Working Scientifically with MakeyMakey in Years 3 & 4
Working Scientifically with MakeyMakey in Years 5 & 6